Disc Cards is truly unique:

Most Steps of the Turn are done as a Group: Constant Engagement!

Sometimes when we play Trading Card Games there’s a lot of waiting before we get to play ‘our turn'. Occasionally you might have a setup that can interfere with your opponent, but mostly it's a "wait for my turn" situation. This can cause the entire table to lose interest and the fun goes downhill.

You won’t have a lot of downtime during a round of Disc Cards. The initial game setup ramps everyone to full strength immediately: you're ready to throw on turn one. 

Because every Disc Card has an "In Turn" and "Off Turn" effect, players need to be alert for opportunities to mess with their opponent’s throw in the form of random course occurrences and be vigilant when shenanigans are played on them in return!

Most of the action taking place when your group plays a Location happens simultaneously. Players pause for each other’s throws as in real Disc Golf, but otherwise we are tackling the turn together, all at once!

There’s no waiting for your turn to start.

Sometimes when we play Trading Card Games there’s a lot of waiting before we get to play ‘our turn'. This can cause the table to lose interest and fun goes downhill.

You won’t have a lot of downtime during a round of Disc Cards! Players need to be alert for opportunities to mess with their opponent’s throw: in the form of random course occurrences.

Most of the action taking place when your group plays a Location happens simultaneously. Players pause for each other’s throws as in real Disc Golf, but otherwise we are tackling the turn together!

All Cards are Rare Cards

Each Disc Card is a double-sided mashup between one of 222 “Disc” sides randomly paired with one of 555 “Location” sides.

You are equally likely to get any card in the set inside any given Disc Card pack or deck.

No more accumulating tons of useless Commons.

Trading Card Games, in the literal interpretation of the phrase, are DEAD. Collectible Card Games, on the other hand, are making incredible amounts of money for their corporate interests, but the actual TRADING of cards, in my experience, is dead. There's a lot of BUYING and SELLING and SPECULATING, but you just don't see a lot of trading going on. And even if you do see people doing trades, it's not usually Card for Card: it's Value for Value and really, that’s just cutting out the middleman. 

I wanted to make sure people could get together and just TRADE cards, without worrying if they were missing a price spike or getting taken advantage of by someone who knows better. All Disc Cards are the same Rarity, but I do expect some cards to be more sought after as their utility is proven over time. But the chances of getting any given card side in a given Minigame or Competition Deck are exactly equal.

Please see my FAQ's for more info about how all Disc Cards have the same Rarity. But it has a lot to do with how Disc Cards are Double-Sided, Double-Randomly matched front to back!